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After 25 Hours Playing This Game


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#1 Inyc

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Posted 15 February 2013 - 09:09 PM

I've got 250 games on my profile, which I equate to about 25 hours at 6 minutes a game average.

I have 1 medium mech that I got built like I wanted, and one of the cheapest heavy mechs less than half built.

All my friends have quit already because the game is "too grindy" and "why can I only play my one mech, why can't I have more than one"

And I'd say I agree. I wouldn't mind so much if I could equip anything I bought on any of my mechs, I mean all the stuff is in my hangar, and I'm only ever driving one mech at a time, and no one is taking any of my other chassis out for a spin... so why do I have to manually go and remove the engine from my one mech to put it in the other, then put my heatsinks back in, and my weapons...

And then you have obvious money sinks like upgrades which cost money every time you change them. I mean half the fun of this game is trying different loadouts on your robots, but now you're actively punished for doing it? Plus you have noob-traps like Fero-Fibrous which save you a whopping 2 tons even on the biggest mechs.

And the modules, which again I can't share between my mechs, even if I can only ever use one at a time. Even if, after 25 hours of gameplay I am 2/3rds on my way to a 5000XP, and infinitely far from a 15000XP one. And then I'll have to pay 6 mill for the module itself.

I mean I'm not asking for access to everything right out the gate. But you could give new players a full-refund grace period. You could let us share gear between mechs we own. You could cut down on the grind slightly so we get to have the fun of playing with a stable of mechs with different loadouts instead of 12 hours a pop of the same mech. You could allow us to switch back and forth between upgrades we have purchased.

Hell, letting us have more mechs means we'd buy more mech slots, so you' get money.

#2 Thirdstar

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Posted 15 February 2013 - 09:14 PM

Only thing I can tell you is that the Devs are aware of the New Player Flow and are working on it. Maybe during the next round of patches.

I've had a terrible time getting my friends to be invested in the game due to some of the reasons you've outlined. Some have instead jumped over Warframe and I can't blame them.

In before someone calls you whiny and/or entitled. Believe me, it'll happen.

#3 Thirdstar

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Posted 15 February 2013 - 09:17 PM

View PostLugh, on 15 February 2013 - 09:17 PM, said:

[REDACTED]


Told you so OP.

[REDACTED] There's some awesome people who are Founders though.

Edited by Viterbi, 17 February 2013 - 02:50 PM.
removed directed statement


#4 Inyc

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Posted 15 February 2013 - 09:19 PM

View PostThirdstar, on 15 February 2013 - 09:14 PM, said:

Only thing I can tell you is that the Devs are aware of the New Player Flow and are working on it. Maybe during the next round of patches.

I've had a terrible time getting my friends to be invested in the game due to some of the reasons you've outlined. Some have instead jumped over Warframe and I can't blame them.

In before someone calls you whiny and/or entitled. Believe me, it'll happen.


I'm sticking with it because I like the game. I just think right now its balance waaaaaay on the far side of grindy. And I don't think anyone can argue that. And I honestly think the sharing gear has got to be an oversight because all it does it make it annoying as hell to pull stuff out of one and into the other between matches.

View PostLugh, on 15 February 2013 - 09:17 PM, said:

[REDACTED]


How is 25 hours "I want it now" ? I've invested more time in this than the full length of most current day games, lol.

Edited by Prosperity Park, 17 February 2013 - 08:11 AM.
edited quote


#5 Chavette

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Posted 15 February 2013 - 09:19 PM

How dare you talk down on this game!

#6 Thirdstar

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Posted 15 February 2013 - 09:20 PM

View PostInyc, on 15 February 2013 - 09:19 PM, said:

How is 25 hours "I want it now" ? I've invested more time in this than the full length of most current day games, lol.


See, it's like i'm freaking psychic.

View PostLugh, on 15 February 2013 - 09:17 PM, said:

[REDACTED]


Those friends of mine who all bounced off of MWO? All my age, i.e. in their 30s. All with decent jobs and plenty of discretionary spending.

Edited by Prosperity Park, 17 February 2013 - 08:11 AM.
edited quote


#7 Empee38

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Posted 15 February 2013 - 09:21 PM

View PostLugh, on 15 February 2013 - 09:17 PM, said:

[REDACTED]

Enjoy your dead game in 6 months if new players are driven away after playing for only one week because of closed off "too elite for you" mind set some people have here. MWO can learn a lot from other successful FP2 models, just because the game is a 'simulation' does that mean when my Mech actually dies I actually lose it and have to grind or buy more MC to get a new one?

Edited by Prosperity Park, 17 February 2013 - 08:12 AM.
edited quote


#8 mailin

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Posted 15 February 2013 - 09:23 PM

Correction though. You CAN swap modules between mechs. As far as engine and equipment swapping, just leave it in one mech and run that mech until you have enough money to buy more components. And while you are earning c-bills, you're also gaining xp for your mech instead of wasting time swapping out parts.

As far as grinding, be glad they got rid of repair and rearm costs. This is now WAAAAAAY better.

#9 Tuku

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Posted 15 February 2013 - 09:24 PM

First of all....a MWO Offical one is in the works but here is this http://mwo.smurfy-net.de/

That is an online mechlab that will give you your stats and all that stuff and you can play with builds all you like for free! Go an play around I know I have fun doing it.

As for the rest of the stuff....I cant really help you, this is a free to play game witch means anything that can be bought for esily acessable cbills will be much more expensive.

#10 Johnny Reb

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Posted 15 February 2013 - 09:24 PM

Wow, a complaint about the c-bill sink not the mc for bay complaint. Um.... you can transfer weps between mechs, if you own them and not trial! Just strip mech A and equip mech B.

#11 yashmack

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Posted 15 February 2013 - 09:25 PM

at some point in the game you will no longer be concerned with CBills, they will come quickly and easily
that is what I have found anyway

I do agree on the engine and equipment thing, i think they are working on implementing a button or something that will remove all equipment from your mech and place it in your inventory
then all you have to do is click one button instead of several to go in and remove items from your mech for the other one
I find it kinda frustrating too as ive got a couple XL engines I swap around (I was dumb and sold a couple with my mechs by mistake)
the grind I am ok with too, its not bad compared to other f2p games ive played like Aion Online and Everquest 2 to some degree :)

#12 Steven Dixon

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Posted 15 February 2013 - 09:26 PM

Modules are supposed to be extremely grindy, they are essentially end game content. Don't worry about getting them, they don't really do much of anything.

Its interesting to see a new players perspective but earning money doesn't seem particularly hard to me. Even a fairly unskilled player should be able to average about 50k a match so at 250 matches you should have around 12-13 million c-bills plus you get 8.5 million c-bills as a starter bonus (if I remember the number correctly). Most mechs only cost a few million, even the most expensive is around 10mil. XL engines and other upgrades are expensive but still only a few million, so you should be able to buy at least a few of them. They want mechs to take a while to earn, but at 25 hours you should have quite a bit of money which is better than a lot of games I've played.

I only have average skills (and only pug) and I average over 100k a match (I don't have any hero mechs and I don't use my premium and don't use my Founder mech that often).

Edited by Steven Dixon, 15 February 2013 - 09:30 PM.


#13 Lukoi Banacek

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Posted 15 February 2013 - 09:27 PM

OP -- up to you whether the enjoyment factor is enough to keep you around but like someone else said, Devs are looking out how to keep new players enjoying the game and investing their time (and enticing them to spend a little green). That's what brought about the cadet bonus for example.

In the end, it's still way into beta, so don't take it too hard. Take a break and come back and see how they implement community warfare adn you'll have a much better idea on the potential of this game.

#14 KingCobra

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Posted 15 February 2013 - 09:31 PM

To the OP i do understand in past Mechwarrior PC games you could match and switch almost all weapons and equipment between mechs but at a cost of a refit per mech configuration but the weapons and equipment you bought you always had to use over and over again for free unless you sold them.You would have repaires after missions but thats just the way the games were made.You also got free mech bays but you had to buy your mechs and all equipment which worked out well also.Some times when i look at MWO it is completely new user unfriendly but this might be due to the fact that the devs at PGI never played any of the old PC Mechwarrior games or they just forgot how everything worked so well in all the past PC Mechwarrior titles.But to be fair wait it out a bit after a year of being in beta with PGI and MWO they=the devs might be finnaly getting how Mechwarrior Online should be made.Who knows next year it might be a total different game.Lets just hope the game survives that long and we get to see a shinny polished game. :) :P :D

Edited by KingCobra, 15 February 2013 - 09:32 PM.


#15 Thirdstar

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Posted 15 February 2013 - 09:35 PM

View Postmailin, on 15 February 2013 - 09:23 PM, said:

As far as grinding, be glad they got rid of repair and rearm costs. This is now WAAAAAAY better.


I would actually disagree with this one point, I was making WAY more dosh before the R&R changes. Granted that I couldn't run expensive builds but 'moneymaker' builds like Commandoes were awesome for making millions and millions of C-bills in a single day. Heck, that's how I could afford 14 bays full of mechs.

Edit: It is however much more FUN now. I can run whatever I want without worrying about whether my bank account would survive my mech tinkering.

Edited by Thirdstar, 15 February 2013 - 09:36 PM.


#16 TheGreatNoNo

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Posted 15 February 2013 - 09:35 PM

I think Ferro armor needs to be rethought, something like 10 crits instead of 14 or something like that so it become a crit vs weight rather then this "LOL NOPE" deal it has right now. As for the wasted c-bills thing the answer is better then a refund, they need to include a testing center in mechlab before you make a purchase to see if it is REALLY what you wanted. But knowing the way things go there will be UNGODLY glitches before it get ssorted out.

#17 Empee38

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Posted 15 February 2013 - 09:36 PM

The developers needed to drop the 'beta' from their game the second they started accepting money. It's a poor business model and will drive costumers away if they feel their money is being wasted because of 'Its just a beta!'

#18 Inyc

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Posted 15 February 2013 - 09:36 PM

View PostJohnny Reb, on 15 February 2013 - 09:24 PM, said:

Wow, a complaint about the c-bill sink not the mc for bay complaint. Um.... you can transfer weps between mechs, if you own them and not trial! Just strip mech A and equip mech B.


I did specifically say that I DO that in my post.. which you did not read I guess. I said its very awkward that I have to do this instead of simply being able to equip anything I own in any of my chassis.

View PostTuku, on 15 February 2013 - 09:24 PM, said:

First of all....a MWO Offical one is in the works but here is this http://mwo.smurfy-net.de/


I know about the website, and I use it now, but I can't take the mechs I make there out on a run to see how they do. Did you guys only ever use 1 or 2 mechs for all your time playing MW3 and 4? I certainly didn't... Like I said, half the fun was the mech set-ups. Which they've locked behind HUNDREDS of hours here.

View Postmailin, on 15 February 2013 - 09:23 PM, said:

And while you are earning c-bills, you're also gaining xp for your mech instead of wasting time swapping out parts.


All my mechs have full basic XP skills unlocked and enough XP saved up to get all the advanced and elite and then some... Because you get XP much, much, much faster than you can buy three of the same mech (which is another very unfun design choice that pretty much locks you to a single chassis forever instead of letting you have fun with multiple different mechs.

#19 Tetatae Squawkins

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Posted 15 February 2013 - 09:38 PM

Spacepoor problems.

#20 Lukoi Banacek

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Posted 15 February 2013 - 09:39 PM

View PostEmpee38, on 15 February 2013 - 09:36 PM, said:

The developers needed to drop the 'beta' from their game the second they started accepting money. It's a poor business model and will drive costumers away if they feel their money is being wasted because of 'Its just a beta!'


It's called crowdsourcing. They continue to call it a beta because 1) it is one and 2) because they are trying to make sure people's expectations are commensurate with where the game is. If they didn't call it a beta, can you imagine the crying, whining and bitching there'd be? At least people take the flaws of the game and lack of CW with a grain of salt because they knew coming in, it was a beta. If they misrepresented the progress/development status of the game by acting like it was in release, it would definitely kill the game.

Frankly, I applaud them for being a small developer trying to crowd source their game at the same time they're beta testing. It may not be flawless (in fact, far from it) but it's innovative to say the least.





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